Character Development | Update #4

I decided on creating the most complicated sequence first as the camera movement in this scene required frame-by-frame aniamtion. I recorded some reference footage for it and then did a bit of rotoscopy to get the movemnt right.

Initially I experimented with camera movement myself as how to camera would rotate around the character. Create a 3D feel in a 2D environment.

Reference video

This is the only scene I drawed in 24fps and still looks a bit jerky/glitchy but I think I have gotten the effect. Every other frame-by-frame was animated at 12fps.

Below is a coloured version

For the monster, I had made its concept art during the practice 1 sessions and just improved upon it. Added textures and lighting and was satisfied with the result.

The second scene where frame by frame animation was required was the getting shocked expression. Instead of making the whole face, I animated just a close up of the eye to set a more horrific tone. I animted this sequence in 2s.

The last frame-by-frame one was the character falling down. It might not be how people usually fall but the impact of falling and effects sprinkled on top would sell it.

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