Final Character Design | Update#11

I really struggled to make characters which look based in the real world but i needed to for my recent project so i tried to make some characters from simple shapes. If something can look nice with black markers when it’s drawn very small then it will look good on screen – that’s my test and how i got my style down.

When ever I wanted to adopt a specific style I will google character model sheets of specific shows and try to break those characters down in to specific shapes. For example, Adventure Time

After abandoning the KND style, I tried to appropriate the style of Titeuf (one of my favourite French cartoons and comics).

I tried to break down the character in to basic shape and made a general skeleton for each character.

I am very happy with how they turned out. Getting a perfect turn around took me the whole day but it was worth it in the end.

References

Answers.yahoo.com. 2017. Story-Driven. [online] Available at: <https://answers.yahoo.com/question/index?qid=20120228181416AADHwe5&gt; [Accessed 16 February 2017].

Design.gabia.com. 2017. Adventure Time Storyboard Example. [online] Available at: <http://design.gabia.com/wordpress/wp-content/uploads/2016/01/792px-Storyboard_template_example.svg_.png&gt; [Accessed 16 February 2017].

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