Animatic and Reflection | Update# 15

After meticulously finalizing the character designs and gaining a comprehensive understanding of the classroom surroundings and sets through thorough site visits, I proceeded to complete my initial animatic with dialogues recorded by my friends. The primary objective of this stage was to effectively translate the intricacies of my storyboard into a series of meticulously crafted shots. My foremost priority lay in meticulously refining and locking each shot, ensuring a nuanced interplay of levels and scales. By strategically manipulating perspectives, I aimed to imbue the visual narrative with an overarching sense of grandeur, evoking the perspective of a child.

To complement the visual dynamism, I meticulously honed the character movements, ensuring that every gesture and action remained engaging. This approach was underpinned by the intention of holding the audience’s attention while catering to their inherently short attention spans. The narrative involves a playful rendition of ‘the floor is lava,’ prompting the need for multi-level structures that facilitate the characters’ avoidance of the ground. Consequently, I thoughtfully integrated strategic locations that would serve as jumping points and platforms for their interactions. These spaces were also meticulously furnished with preschool essentials such as sofas, tables, and play areas.

However, I recognized that solely focusing on character interactions with the furniture might undermine the impact of the erupting “lava.” To counter this, I strategically introduced the interior of the school with a compelling scenario. Two characters ingeniously navigate the perilous “lava” by floating on a cushion and using it as a makeshift raft. Their interaction with the surrounding environment showcases their resourcefulness and introduces the class pet, Lizzy, through an unexpected collision with her cage. This not only enhances the narrative coherence but also adds depth to the characters’ motivations.

A paramount concern throughout this phase was ensuring the seamless cohesion of shots, locations, camera angles, and scene movements. This cohesive approach was meticulously aligned with the overarching goal of crafting a visual narrative that consistently emulated a child’s perspective – one that is marked by vivid imagination and delightful exaggeration. The final culmination of basic shots, intricately designed locations, thoughtfully curated camera angles, and precisely choreographed scene movements was realized through a meticulous locking process. This ensured that the entire video resonates with the imaginative and exuberant lens of childhood.

Development | Update# 14

Storyboard

Now that I have an approved draft of my script and character designs finalized, I went ahead with the next step i.e., Storyboard. I first start out by blocking a scene and drawing the characters as scribbles.

Since this is the final project, I’m trying to get better at perspective drawing for the storyboarding process, so one of the our 2D lecturers recommended some books by Hans P Bacher.

So I borrowed his books Dream Worlds: Production Design for Animation and Vision: Color and Composition for Film. They’re both extremely helpful for creating dynamic and aesthetic compositions for storyboards.

Junior Junction Storyboard

References

Bacher, H. (2012) Dream Worlds: Production Design for Animation. CRC Press.

Bacher, H.P. (2018) Vision: color and composition for film. London: Laurence King Publishing.

Experimentation | Update# 13

“The Amazing world of Gumball” uses the gumball effect, where the backgrounds are raster images (real life images) an 2d animated characters added into these environments.

This show inspired me to use a similar method in my project to show the integration between reality and children’s imagination.

Concept Art

These are the conceptual sketch of the classroom integrated with poorly executed CGI to create an effect that complements a child’s imagination. My mockumentary will be an integration of 2D characters and 3D backgrounds.

Ugly by Nikita Diamur

‘Ugly’ by Nikita Diamur is the prime example of how poorly CGI’d videos can be oddly satisfying and create an impact po the viewer. She does this by making things look ugly and combining dynamic simulations and puppeteering to create linear, interactive and random animation.

References

Bocquelet, Ben. The Amazing World of Gumball. Cartoon Network, 3 May 2011-24 Jun. 2019.

Ugly by Nikita Diakur: Short film. Diakur, Nikita. Ugly. Vimeo, 6 May 2017.

Background Planning and Decision | Update# 12

The classroom will be the main character of my mockumentary. It will have multiple levels to create a playful element to emphasize the imagination of young children. I even went out to some primary school and took pictures of different classrooms (with permission of course) at different angles. The sunny side daycare was the best reference I could find that fits with my vision.

After I had gathered all of these references image, a colleague helped me design a 3d model of the classroom. We experimented with different sets of furniture to see how the spaces can be utilized. Another thing will doing this hit me was, there are 2 ways to approach this animation.

  1. Going for the amazing world of gumball feel where the backgrounds are 3d and characters 2d (given 3d lighting).
  2. Make a detailed classroom in 3d first and then I can plan out my shots much more easily and freely move the camera around to get desired shots. Then I can trace them out. It is a lot of mucking about but saves me the trouble of finding scene specific reference images.

References

Toy Story 3. Film. Directed by Lee Unkrich. Pixar Animation Studios, 2010.

Final Character Design | Update#11

I really struggled to make characters which look based in the real world but i needed to for my recent project so i tried to make some characters from simple shapes. If something can look nice with black markers when it’s drawn very small then it will look good on screen – that’s my test and how i got my style down.

When ever I wanted to adopt a specific style I will google character model sheets of specific shows and try to break those characters down in to specific shapes. For example, Adventure Time

After abandoning the KND style, I tried to appropriate the style of Titeuf (one of my favourite French cartoons and comics).

I tried to break down the character in to basic shape and made a general skeleton for each character.

I am very happy with how they turned out. Getting a perfect turn around took me the whole day but it was worth it in the end.

References

Answers.yahoo.com. 2017. Story-Driven. [online] Available at: <https://answers.yahoo.com/question/index?qid=20120228181416AADHwe5&gt; [Accessed 16 February 2017].

Design.gabia.com. 2017. Adventure Time Storyboard Example. [online] Available at: <http://design.gabia.com/wordpress/wp-content/uploads/2016/01/792px-Storyboard_template_example.svg_.png&gt; [Accessed 16 February 2017].

Character Design and Development | Update# 10

Being a millennial, we grew up watching these cartoons. I have always been intrigued by the how playful and creative the content was. It allows the creator to play with his/ her creativity and I think this is something that lacks in children’s content.
I am inspired by these shows and will make my project such that it allows me to play around. It made sense to me to try and revive that art style which we all grew up loving.

In the initial stages I went with anthropomorphic characters (in chowder style) but after discussion with the tutor both realized that this approach will not translate well in my concept and the characters will feel out of place.

Hence, I adopted a more simplistic approach and based the characters on Kids Next door style. But the problem arises that the character design is too similar and not matter how much I mend it there will still remain a striking resemblance.

Script Development | Update# 9

Episode Name | Adventures in Lava Land

Fade in.

Ext. Shot of Elementary School

Sound of the school bell ringing.

Cut to:

A huge wave of molten lava whooshed by.

Close-up of a volcano, oozing out molten lava.

Cut to:

2 kids standing on top of a cabinet drawer calling out to someone.

The camera pans to reveal 2 more children on a table opposite to them.

Hee-Chul (giving an interview to the camera, while

the children are in the background shouting to other kids across)

I ruined my dress this morning. Well, I did not do it myself, Soby did.

Cut to:

Flashback of Hee-chul (high angle shot) looking at the volcano (who is about to burst), pointing, and shouting. Her dress is dirty.

Close-up of Soby who is panicked (signifying he did something wrong). He gulps.

Cut to:

Present – Track shot of two kids (Dilbar and Howard) rowing in the lava on cushions converted into rafts.

Howard

Soby is always causing trouble. Just the other day he was messing with the class pet.

(Dilbar whispers into Howard’s ear) Howards

Oh yeah! He has a special corner in the principal’s office. It even says SOBY’S CORNER!

Cut to:

Closeup of a paper sign on the wall that says Soby’s Corner. Zoom out to a long shot of soby sitting in front of it.

Cut to:

Present time – dilbar whispers something in to howard’s ear. They both start laughing maniacally. They both lose sight of where they are going and crash in to a cage. They see glowing red eyes.

Howard

Ah oooooo…..

Dilbar has a cue hard that says, AHHHHHHHHHHHHH!!!!!

Cut to:

Soby and Dilbar stranded on the table. Their friends trying means to save them.

Soby

Well it wasn’t my fault. It was debra-joys fault. She is the one that set the volcano off.

BB in the background, kneeling over the side of the table to stare at the lava.

Cut to:

Debra-Joy

WHATTTT!!!!

I was infarct trying to stop him.

Cut to:

Flashback of Soby chasing after BB and teasing him with a dead fly. Debra makes a sling shot out of her pony and uses a paper mached ball to hit Soby. Soby ducks and misses. The ball hits the volcano and it bursts. The children are running towards the camera.

Invisible cut

Camera tracks out of Debra-joys mouth.

Debra Joy

Uhhhhhh……..

OOPS!

Cut to:

Soby trying to give courage to BB. Convincing him to jump together.

Soby

3

BB

2

Both (Side by side shot)

1!

Long shot of BB jumping across. Low angle shot of diblar and howard and they see BB jump across over them.

BB reaches the cabinet to his friends, he latches to the side but his friends pull him up. He realizes soby is left behind. He is the scared one. He is of two minds. Thinks that the lava thing was his fault and his friends hate him so he deserves to die. The children make him realize that is was not his fault entirely and all his forgiven. They cheer him up to the point that he jumps towards them. A slow-mo shot of him jumping towards them (In a very spider-man 2 manner). He suddenly misses the cabinet by an inch and latched on to the side. BB holds his hand, trying to pull him up. Camera tracks back to reveal it is a long chain and everyone is trying to pull each other up. Soby suddenly see glowing red eyes behind his friends. All of the children scream. He mistakes it for a dragon. He tells them to run, but they still hang on to him. He pulls his hand and sacrifices himself to save his friends.

Low angle shot of BB shouting NOOOOOOOO!!!…..

Top shot of Soby falling in to the lava and screaming.

Close-up shot of the school bell ringing.

We instantly zoom out to reveal that is was a fantasy world. There was no lava as the children were only playing a game and the class is a mess. Soby is on the carpeted classroom floor exaggeratingly screaming.

BB

I cants believe he sacrimafise himself of us. He was a true hero.

(Soby in the background still on the floor and screaming)

I can still hear his scream sometimes.

Cut to:

Class door opening

Teacher

All right class, breaks over.

The class is in order

Fade out.

END.

Feedback and Reflection | Update# 8

In today’s tutorial with my tutor, I shared a much clearer concept, the name of the show, who are the characters (their styles, names, characteristics etc.) and a synopsis of the series and what kind of adventures we can show the children are having.

She also felt, that having the characters rooted in what actually children are like in reality who make more sense and children would empathize much. The children should also act in a certain way i.e., either camera shy or full of energy when the camera is around. Another thing pointed out was that the characters need a bit more gravitas in terms on design, so she recommended me to watch a couple of films and shows e.g.,

School Disco by Brian Wood

School Disco is a short about what goes on during school prom. For example, the absurd behaviours of the teachers and how some student’s are very standoffish. Brain Wood is the same mastermind behind the beloved series, the Cramp Twins

The designs of the characters are very simplistic, and each characters has a different skin colour (maybe this represents different ethnicity and class stature). Even the background work is very linear and the colour palette is filled with pastel tones.

In terms of story, a constructive criticism was how it should revolve around one activity and each characters could have its moment to shine even if they are just in the background. Although she did like the idea about characters having names contradictory to their characteristics. I also shared some visual references regarding the execution. For example, the gumball effect where the backgrounds are raster images (real life images) an 2d animated characters added in to these environments. She advised to first make a sample animation of it before you take it into account for the final execution.

I also shared this with another tutor and he gave me some reference videos to look at and told me about a senior who attempted a mockumentary for his final project.

Playing Fields (2022) by Lawrence Bignell

Major Project of 2022 Batch Student

Playing Fields is an animated short exploring the relationship between children, teenagers and adults in a playground setting. The film aims to bring a unique Essex flavour to the animated mockumentary format. The film tackles an absurd scenario where someone has painted penis’s over the playground and has recorded a view of citizens. Instead of the location, the nuance of the situation plays out very well and the characters themselves do not have any idea how to react in front of the camera and so they blur out anything bluntly. Even the background activities are a treat to watch.

Then next two shorts he recommended were also mockumentaries made by my tutors himself and the funny thing is that they are exactly in the feel that I am trying to achieve.

Hox Pops by Alex Widdowson

Pear Skins by Alex Widdowson

Hence, I have a much better idea of the approach I want to take and have to revise on some aspects.

References

The Amazing World of Gumball. 2011. [Film] Directed by Ben Bocquelet. USA: Cartoon Network.

http://www.youtube.com. (n.d.). School Disco (a short film by Brian Wood). [online] Available at: https://www.youtube.com/watch?v=ABkRiqtZ3G4 [Accessed 30 Apr. 2023].

‌Widdowson, A. (2013). Pear Skins. [online] Vimeo. Available at: https://vimeo.com/63162816?share=copy [Accessed 30 Apr. 2023].

vimeo.com. (n.d.). Hox Pops – Mobiles vs Votes. [online] Available at: https://vimeo.com/67647517?embedded=true&source=vimeo_logo&owner=12176534 [Accessed 30 Apr. 2023].‌

http://www.youtube.com. (n.d.). Playing Fields (2022) Version 1. [online] Available at: https://www.youtube.com/watch?list=PLcSYjSHn7pfaKbN8TML9_1ePYcXOgMqn2&v=gk7Xe-rHFvM [Accessed 30 Apr. 2023].

Character Development | Update# 7

Synopsis

Junior Junction is a mockumentary comedy series during the highly anticipated lunch break. A lot can go on in those 15 minutes as, the teachers are not around and it is just you and your friends and schoolyard politics, rumors, games, competitions, and fun! The series follows the misadventures of six 8-year-olds. The names of the characters are somewhat contradictory to their character traits e.g., A cowardly character is named Braveheart Bob (BB for short) or Joy for someone very aggressive.

Some of the names are just place holders for now as I might change then later.

  1. Hee-Chul | An Asian girl who is stubborn, morally courageous, and shy.
  2. Soby | Pakistani Asian who is a trouble maker, overly-confident. His English skills are a bit rusty but confidently says even the wrong things.
  3. Dilbar | Bangladeshi who is flamboyant but camera shy. So he uses cue cards (similar to Will-e-coyote) or whispers into a friends ear to speak on his behalf. Befriends with Howard .
  4. Howard | A Jew kid, a science wizz but a confused personality. He is forced to dress as Howard from TBBT as his parents were a big fan of the show. Olive skinned. Slender body type. Best friends with Dilbar.
  5. Braveheart Bob (BB) | A creative, day dreamer but an outright coward.
  6. Debra-Joy | Smart and organized but bossy.

Creative Development | Update# 6

No matter how bad the content is but a good name will attract the audience. For example, names like; Blues Clues, Recess, Spongebob, iCarly, Cubix, Cramp twins, or Fosters home for imaginary friends, just to name a few are the kind of names that are easier to pronounce and fun to to call out as well. Even the logo of the should be attractive as well. It should not be over-done or a horror vacui but should be easy on the eyes of the viewer. It should be playful. One of my undergrad teachers taught met that when you are coming up with a name for a campaign, or a show, or any product the name hence should be solution oriented in the sense that if a show or campaign is trying to teach something then the name should be reminiscent of that. I am not going to lie but I used ChatGPT for this very purpose to come up with names.

Below is a list of potential names;

  1. The Great Preschool Adventure
  2. The Great Preschool Misadventures
  3. Tiny Tots Academy
  4. Playtime Pals
  5. Junior Junction
  6. The Wee one’s world
  7. The Jr. Misadventures
  8. The Peanut Gallery

The Problem with Tiny Tots Academy is that is feels like an appropriation of the show name Tiny Toons Adventures.

Junior Junction is the clear winner. It can work as a working title and if the series gets picked up in the future, I might end up changing it.

Logo Ideation

When you are designing a logo you have to consider many aspects, like should it be only typographic?, should it contain an icon?, should it be 3d or 2D? the colour combinations are secondary. Even when selecting fronts it is better to use a maximum of 2 font types, because this will become the font family that will be used throughout the series.

Research and Inspiration

Sample Drawings

Digital Ideation

For pitch purposes, the above logo works and I think a scribbled typeface sells the idea that it is a children’s tv series.